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Angaerin
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Name: Angaerin
Interests: Sorting out my life situation post-college, which may or may not include: going to grad school, finding a husband, living at home and working random jobs outside of my skillset, rebuilding my friendship base, applying my three degrees wherever I can, and wishing I could mentally be in one place at a time rather than two or three. Expertise: Longwindedness and empty bravado Industry: Artisanship - literally, now
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Member Since:
12/23/2002
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| Life is weird. I don't get it. On a basic, superficial level.
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| Doing nothing--and I mean, nothing--for two days straight but sleep, play video games, and eat leftover holiday goodies at any odd hour of the day sure makes one feel like nothing so much as a complete waste of human life.
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| I love playing this game. Not having grown up as much of an action gamer, yes, it did take me this long to pick it up (only having three available game files in a house of seven children also complicated the matter, of course). But I love it. So far I've beaten a temple a day from the start, and without referencing guides or my siblings' experience (granted, I did watch large bits of it over their shoulders some time ago, but I only remembered cutscenes and general details). The only thing that has really added to my death count is... *shameface*... jumping across chasms, preferably the type filled with lava. I died about six times straight in a room with some of those. Badguys and other sorts of personified antagonism I handle just fine, but running in a straight line? ...no.
Zelda is much more fun to play than Oblivion. It's true. Know why? Because there is so much more to *do*. Yes! As expansive and free-roaming as Oblivion is supposed to be, the excitement of exploration quickly shrivels to a bored resignation to collect the same types of treasure from the same three varieties of foes over and over and over again. This boils down to a problem with the authorial concept. Oblivion's writers are, quite simply, mediocre or worse. Compared to Zelda games of all kinds, there is nowhere near the level of individualization among the NPCs, no eccentric dialogue or complexity of relationships, no unique curiosities packed away into every little corner. Everything is basically the same from place to place. (The one thing that Oblivion doesn't fail at in this way is its collection of literature--which, while limited, is still quite engrossing on its own terms.)
Zelda writers rock. They don't even have typos or bad grammar anywhere in the game text, unlike a certain *other* digital mythology that was supposed to be so very great.
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| It's a wet, balmy 60 degrees in southern Indiana this morning. Woo... blecchhh. Though I am grateful not to have sleet and icy roads since I want to run some errands today--and really, I kind of like the dark of a good steady rain.
All of the kids, including myself, are on Christmas break after the end of today. No work and all kinds of time for cooking, movie watching, playing games, and reading. Yes, I think I'm about ready to get back into the reading thing, provided the material is not too academic or adult-themed (grown-up literature of all types just has so much to say about the corruptibility of human nature, I find it depressing). One of the errands for today is to take a trip to the library and procure a card; it'll get me out of the house and into another pleasant environment where it's easy to ignore the time I naturally feel like I'm wasting.
Loan payments kick in first of January. Sigh.
I had a really unsettling dream about a Mothman who supposedly lived in our field last night--according to my dream, there are many different species of this thing, and some are more malevolent than others. We had a crazy-malevolent one.
My brother, on the other hand, woke up halfway in the middle of the night feeling hot, so he pulled the blankets out of his bed and tried to stuff them into the little wastebasket nearby. Cooled him off, anyway.
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